Felipe has been lead developer ever since."I was in disbelief for the first six months or so, because really I've never heard of this kind of thing before. ![]() This is when he wrote the design document for Kerbal Space Program, a sandbox space flight simulation game that has been quite successful since its launch through the Steam Early Access program in 2011. "I didn't believe them at first," he added, but his bosses were serious: If he brought them a good idea and a solid business plan, he would be free to go for it. "And it completely blew me away when they just said, 'Okay,'" Felipe told me during a meeting at PAX Prime. So one day, in early 2011, Felipe approached his bosses and told them he wanted to make a game. Squad was responsible for creating multi-media installations to sell products from Samsung and Nissan to the Mexican market. Unfortunately, that's not what his job was at Squad, an interactive marketing company in Mexico City, Mexico. The Kerbal Space Program YouTube channel is full of updates on the sequel, with four full episodes currently released that showcase some pre-alpha game footage along with developer interviews.Making video games is what Felipe Falanghe always wanted to do. If you’re a huge fan of Kerbal Space Program 2, developer Intercept Games have not been quiet about their progress through development. We don’t have extensive information on what exactly this will entail, all we know is what the developers have stated: “Soon players will be able to share the challenges of deep space exploration.” We can also expect the game to feature even more extensive modding capabilities. However, Kerbal Space Program 2 will have its own dedicated multiplayer features. Players tried to find ways around this by creating their own community mods that allowed for it, but it wasn’t easy to connect to each other, and even then, features were limited when it worked. One of Kerbal Space Program’s most commonly requested features was the inclusion of multiplayer. ![]() Kerbal Space Program 2 multiplayer and modding Figuring out how to maneuver throughout these new places, land on them and orbit them will feel like a whole new set of astrophysics logic puzzles. It’ll be exciting to see full details on what these worlds will look like, and I can’t wait to find ones we haven’t seen before once the game launches. Charr is a smoldering iron world, Ovin seems like a Halo ring with especially intense gravity, and then there’s binary pair Rask and Rusk, two planets locked in a “dance of death.” Among these new planets, three have already been hinted at. With this newfound technology, we will see our Kerbals reach never before seen corners of the cosmos and bear witness to a whole new class of astronomical anomalies. This requires resource gathering and management, but could result in the creation of space stations, habitats and other breeds of structures.īeyond just colonies, players can now travel throughout space at an interstellar level. Kerbal Space Program 2 is changing how planets work throughout the cosmos, now allowing players to build colonies on foreign planets they land on. Although the original game is mechanically wonderful, the magic of space can be realized on a grander scale with more complex models, deeper shading and higher quality textures. What I’m most looking forward to is the graphical enhancements that Kerbal Space Program 2 will feature. This will be communicated through animated videos, an enhanced user interface, and “revamped assembly and flight instructions.” Veteran players can look forward to a whole new collection of “next-generation” parts to make up their ships. ![]() Kerbal Space Program 2 intends to remedy this by stringing players along through tutorials that explain the fundamentals of space travel and what you’ll need to do for your ship to properly survive its hard conditions.
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